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Showing posts with label Concept Art. Show all posts
Showing posts with label Concept Art. Show all posts

Tuesday, August 2, 2016

Animated Concept Gifs


I always love it when someone takes the time to turn their still images into a little gif animation but I've never really given a good try. So here are my first attempts. I kinda wanted to make it look like they a gifs captured from a longer film. Getting the timing right is really more trickier than I thought and something I need to work on quite a bit more. Shout out to Sayantan Biswas for help with looping the red masked dude.

Tuesday, April 19, 2016

Random MGS4 Inspired Old Sketch


Was playing around with some military stuff and then this happened...

Thursday, April 14, 2016

ArtStation Challenge - "The Journey" first entry.

Hibernation Error

I've been meaning to join this challenge for a while and in between work I've been tinkering away at it. I finally feel I have enough to show to post a proper entry. I had this idea in mind of a long space journey where the hibernation system fails and kills all on board except one. An almost classic Sci-Fi trope but fun to explore nonetheless.
During the IW Demo Day last month I had a chance to show a little bit of my process of this painting in front of an audience. It was fun if not a little daunting.

I started with a quick thumbnail to figure out my shot and/or composition. I planned to kit-bash the whole thing in 3D but it's always good to have a rough idea of where you want to go.



I did the kit-bashing with the help of my own 3D models, Daz3D and free kits I found online. Although my PC is pretty swanky it didn't like this scene when I was done adding all the models. I was going to render it in 3DsMax but the high polycount meant I would have MentalRay render for days just for one image. So I took it to Keyshot which did a fantastic job in just a fraction of the time. I assigned materials and emissive objects in Keyshot and did a few render passes like the line work you see here. It give me a good idea of where everything is, especially as this is quite a dark scene.



This was the first light setup that I played with and I really liked the sense of danger but it didn't really feel like an hibernation room... I'm still tempted to go back to the red colour...



After a full render with lights and materials in Keyshot I took it to Photoshop to add atmosphere, texture, colour, and more light. The next step is to paint in more details, make it feel less like a render and more like a painting. I might also need to make it a little more clear the other people are deceased and that the system failed.



Thank you for taking a look, please stay tuned for more. In the meanwhile I appreciate all feedback, comments and critiques.

Cheers!

PS. This was copied from my ArtStation Challenge page, please have a look at updates and feedback here: https://www.artstation.com/contests/the-journey/challenges/5/submissions/3720

Friday, March 13, 2015

Ashen Falls




I'm excited to present the first images of my project; Ashen Falls. It's a concept for a psychological survival horror game that I hope to take into production one day. In the meantime I'll upload new art on a regular basis. Please check out the project facebook page for more information: https://www.facebook.com/ashenfalls

Here are some images I did in 2012 that kickstarted this project.



Monday, December 8, 2014

Various Recent Speedpaintings





The first two are doen for the Daily Spitpaint groupd on Facebook so they were done under 30 minutes. The titles are "Dead Planet" and "Glacier Lord". The other two took slightly longer.

Friday, February 14, 2014

Some Random Sketches




I just needed to do something else instead of work for a bit, so I did some late night sketches just before bed. I'd almost forgotten how much fun this can be.

Thursday, April 4, 2013

Slum Palaces

I did this one in about four hours while I was listening to the "Cloud Atlas" audiobook. It was supposed to be a speedpaint but four hours is no longer to be called a speedpaint I believe. I really need to do some more like this, using photo material is so much fun!

Saturday, March 9, 2013

WIP LAPD Officer

This bad-boy has been stuck on my hard-drive for a while now and I really need to finish it. I hope that by posting this work in progress I can get myself motivated to finish it soon.
*Updated with a more recent version, close to being finished now*

Monday, February 18, 2013

Lassoscapes


I've been playing around with the lasso-tool some more recently. I know that one who masters that tool masters the universe. So in an attempt to one day at least dominate a solar system I figured I'd spent my lunch-break on these very generic lassoscapes. I suppose Galacticus didn't become the swallower of worlds without practicing on some meteors first. These are also tests for the art direction for a personal project I will reveal in a couple of months.
On another note, I might actually be able to show some more exciting stuff I've been working on soon. Woot!

Wednesday, January 23, 2013

Lunch-Break sketch 1204076

Inspired by the latest sci-fi designs by Jeff Simpson and reading both "Necromancer" and "Do androids dream of electric sheep" in the last week. I've spent my lunch-break (and a little more time... ssst!) to paint this enforcer of the law. Now, if I spent all my lunch-breaks like this I might actually get somewhere...