Rough sketches - Photoshop
SIX is the story of earth after a sunflare almost completely destroyer life. Those who survive have to shelter from the sun during daytime and fight of bandits at night. More to come soon.
Friday, March 2, 2012
Tuesday, February 28, 2012
As we march to war
Acrylics on Canvas - 70X100cm
It's been a while since I had the time to finish a non-digital painting. Even-though I really enjoy the process I do miss the undo button at times. Those layers and adjustments in Photoshop would be very helpful in real life. Since I'm moving to the UK in a week, I won't have the opportunity anytime soon to start a new painting. Sad. But I will be working my ass off at "Rare" for the next six months! Not a bad way to spend your time too, right? PS. the painting is for sale.
Wednesday, February 15, 2012
China Road Rage
Done in a limited amount of time last week. It's a scene in China at Dawn. I had a little struggle with the composition, wrestled it out in the yard and won. Got back in and went back into Bob Ross mode.
Labels:
Cars,
China,
Concept Art,
Environment,
Gilles,
Photoshop,
Race
Tuesday, February 14, 2012
Z.E.D's
Some explosive zombies for valentines day. They are a part of my little Mechs vs Zombies project.
2023, the whole of the Americas has been overrun by a mutated Ebola virus, turning almost everyone into zombies. What started as an humanitarian operation by the new superpowers of the world. Ended up as full-on land grab. Creating a new cold war with many open conflicts. The best equipment for this operation are mechs, fusion powered walking tanks. Great for clearing (sub)urban areas of zombies and other threats.
Thousands of survivors on American soil have formed strongholds. From there they do not only try to survive the zombies but also keep their country free of these mechanical invaders. They are the American Human Resistance and their main weapons are ZEDs; zombie explosive devices.
Well more on that project later. Cheers!
2023, the whole of the Americas has been overrun by a mutated Ebola virus, turning almost everyone into zombies. What started as an humanitarian operation by the new superpowers of the world. Ended up as full-on land grab. Creating a new cold war with many open conflicts. The best equipment for this operation are mechs, fusion powered walking tanks. Great for clearing (sub)urban areas of zombies and other threats.
Thousands of survivors on American soil have formed strongholds. From there they do not only try to survive the zombies but also keep their country free of these mechanical invaders. They are the American Human Resistance and their main weapons are ZEDs; zombie explosive devices.
Well more on that project later. Cheers!
Labels:
Characters,
Concept Art,
Gilles Ketting,
Sketch,
zombie,
Zombies
Tuesday, February 7, 2012
Street Assault
Here's something the I did for an art-test over the weekend. The top one is a speedpaint and the bottom one a more worked out version based on the speedpaint. I had very strict guidelines, like which character, what kind of environment and which rifle to use.
I really don't know why I keep doing these bloody art-tests. They eat up all my time and stress levels sore because the only feedback I will get is: yes or no. Maybe I do it in the hope that I can leave this unpredictable freelancing behind and join a nice team again. Anyway, it's always good to have some more work to add to my portfolio I guess.
Labels:
Concept Art,
Environment,
Gilles Ketting,
Military,
Riot,
Street Assualt
Monday, January 30, 2012
Mechs, 3D and some zombies...
I've "secretly" been working on a new project for some time. It's a personal project that I'm not going to disclose to much about it except that it includes mechs and zombies. After some initial sketches I wanted to brush up my 3D skills and modeled the mech in 3DsMax. I often use Max to set up scenes but only very simple and basic, this one was a bit more of a challenge and it was very rewarding to get quite close to the initial sketch. For the buildings in the scene I booted up SketchUp for the second time and found it to be really great for simple geometry. Finally I had myself some fun playing around with the renders in Max. Now I just need to paint in the dozens of zombies and a shitload of destruction and fire. FUN!
Top image: Quicksilver render, 10 minutes on 4.0X Quality with "mr sky portal" lights.
Bottom image: Iray render, 45 minutes with "mr sky portal" lights.
Labels:
3D,
3DsMax 2012,
Concept Art,
Gilles Ketting,
iray,
mecha,
mechs,
render,
robot.
Website down
I've had some issues with my server last week and therefore my website is down. I hope to have it back up a.s.a.p. with some new content. In the meantime this will be the center of my activity.
Thursday, January 19, 2012
Mech thumbnails
high-res version
A black ballpoint pen and three pieces A4 Paper later. I moved recently to a studio space I share with friends. This means my PC and Wacom are not available to me at home anymore. It felt really good to crank out these thumbnails on paper again. Sketching with a ballpoint can be though because you have to commit to you lines. I left all the mistakes in, let me know which one is you favorite.
A black ballpoint pen and three pieces A4 Paper later. I moved recently to a studio space I share with friends. This means my PC and Wacom are not available to me at home anymore. It felt really good to crank out these thumbnails on paper again. Sketching with a ballpoint can be though because you have to commit to you lines. I left all the mistakes in, let me know which one is you favorite.
Labels:
Concept Art,
Gilles Ketting,
mecha,
mechs,
Paper,
Pen,
robot.,
Thumbnails
Wednesday, January 18, 2012
Jungle Race
Here's a little thing I've put together quickly for a undisclosed project. I tried to push the FX and colors to a level that should give it an almost in-game look.
Labels:
Cars,
Concept Art,
Gilles Ketting,
Jungle,
Race
Thursday, January 12, 2012
Tuesday, January 10, 2012
Sunday, January 8, 2012
BattleMage
Here's a follow up on my BattleMage thumbnails I did about a month ago. Spend a bit more time on it to get in some more details. I need to practice more on high detail characters, it's good fun if you have the time :)
Labels:
battlemage,
Battlemages,
Characters,
Concept Art,
Gilles Ketting
Thursday, January 5, 2012
Friday, December 16, 2011
Helmets
I really don't know why but I felt an urge to draw weird helmets. Some look like proper motor helmets... lets call this a test and lets hope I learned something from it.
Labels:
Concept Art,
Gilles Ketting,
Helmets
Wednesday, November 30, 2011
Tuesday, November 29, 2011
Tuesday, November 15, 2011
Tuesday, November 8, 2011
Monday, October 17, 2011
Gatecrasher repair
Well, another one that took me a bit longer to finish than I liked (16hours). I guess that by stretching the work over a couple of days didn't help. Not working in an office has it's benefits but it also means that I get distracted easily by all kinds of things, either work or pleasure related. So to have actually finished this is actually quite a relieve.This is not official Killzone art, it's more like fan art and to prove that I can do something along the style of the game.
Labels:
Concept Art,
Fan art,
Gilles Ketting,
Killzone
Thursday, October 6, 2011
Pen Sketches (for sale)

It was about time I scanned something. These are done straight on paper with a ballpoint pen. I actually barely use pencils anymore. Somhow the pen feels better when sketching and mistakes can be lucky accidents...Anyway, the two are for sale. The originals are 150,- euro's each. Mail me if you are interested.
Labels:
Concept Art,
for sale,
Gilles Ketting,
Pen,
Sketches
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