Monday, January 30, 2012
Mechs, 3D and some zombies...
I've "secretly" been working on a new project for some time. It's a personal project that I'm not going to disclose to much about it except that it includes mechs and zombies. After some initial sketches I wanted to brush up my 3D skills and modeled the mech in 3DsMax. I often use Max to set up scenes but only very simple and basic, this one was a bit more of a challenge and it was very rewarding to get quite close to the initial sketch. For the buildings in the scene I booted up SketchUp for the second time and found it to be really great for simple geometry. Finally I had myself some fun playing around with the renders in Max. Now I just need to paint in the dozens of zombies and a shitload of destruction and fire. FUN!
Top image: Quicksilver render, 10 minutes on 4.0X Quality with "mr sky portal" lights.
Bottom image: Iray render, 45 minutes with "mr sky portal" lights.
Labels:
3D,
3DsMax 2012,
Concept Art,
Gilles Ketting,
iray,
mecha,
mechs,
render,
robot.
Thursday, January 19, 2012
Mech thumbnails
high-res version
A black ballpoint pen and three pieces A4 Paper later. I moved recently to a studio space I share with friends. This means my PC and Wacom are not available to me at home anymore. It felt really good to crank out these thumbnails on paper again. Sketching with a ballpoint can be though because you have to commit to you lines. I left all the mistakes in, let me know which one is you favorite.
A black ballpoint pen and three pieces A4 Paper later. I moved recently to a studio space I share with friends. This means my PC and Wacom are not available to me at home anymore. It felt really good to crank out these thumbnails on paper again. Sketching with a ballpoint can be though because you have to commit to you lines. I left all the mistakes in, let me know which one is you favorite.
Labels:
Concept Art,
Gilles Ketting,
mecha,
mechs,
Paper,
Pen,
robot.,
Thumbnails
Wednesday, January 18, 2012
Jungle Race
Here's a little thing I've put together quickly for a undisclosed project. I tried to push the FX and colors to a level that should give it an almost in-game look.
Labels:
Cars,
Concept Art,
Gilles Ketting,
Jungle,
Race
Thursday, January 12, 2012
Tuesday, January 10, 2012
Sunday, January 8, 2012
BattleMage
Here's a follow up on my BattleMage thumbnails I did about a month ago. Spend a bit more time on it to get in some more details. I need to practice more on high detail characters, it's good fun if you have the time :)
Labels:
battlemage,
Battlemages,
Characters,
Concept Art,
Gilles Ketting
Thursday, January 5, 2012
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